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AI Insights · Timothy · October 2021

Top 5 Platformer Games in Australia Q3 2021

Explore the performance trends of the top 5 platformer games in Australia during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Platformer Games in Australia Q3 2021

In Q3 2021, the top 5 platformer games in Australia demonstrated varied performance trends across weekly downloads, revenue, and active user metrics. Here's a detailed look at each game's performance based on Sensor Tower data.

CookieRun: OvenBreak from Devsisters saw significant fluctuations in weekly revenue, peaking at around $9.7K in mid-July before declining to approximately $1.4K by mid-August. The game experienced a resurgence in late September, reaching $5.9K. Weekly downloads showed an upward trend towards the end of the quarter, peaking at 4.7K in the week of September 20. Weekly active users increased from about 10K at the start of the quarter to a high of 16K in mid-September.

Subway Surfers by Sybo Games maintained a steady weekly revenue, averaging around $3K to $4K throughout the quarter, albeit with a slight dip to $2K in late September. Weekly downloads ranged from about 11K to 20K, peaking at 20K in early July. The game consistently engaged a large user base, with weekly active users hovering around 320K to 400K.

Crash Bandicoot: On the Run! from King showed a gradual decline in weekly revenue, starting at $2.5K in late June and dropping to around $1.5K by the end of September. Weekly downloads also decreased over the quarter, from 7.5K to 3.9K. Active users exhibited a downward trend, falling from 46K at the beginning of the quarter to 32K by the end.

Sonic Forces: Run Battle Game by SEGA displayed a mix of trends. Weekly revenue fluctuated, peaking at $2.9K at the end of August but generally staying around $1K to $2K. Downloads showed a significant increase in September, reaching 3.7K in the week of September 20. Active users saw an overall increase from 18K in late June to 18K in mid-September, before slightly declining to 16K.

Lastly, MEGA MAN X DiVE by CAPCOM TAIWAN CO., LTD. experienced relatively low metrics compared to the other games. Weekly revenue ranged from $800 to $2.2K, with a peak at the end of August. Weekly downloads remained below 200, while active users saw a slight decline from 145 in late June to 136 by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021